Carnival of Terror
Spooky-themed timing and precision arcade game. Designed the core loop, built the physics, tuned difficulty across three rounds.
Each one taught me something different: economies, feel, polish under deadline. Built in Phaser 3 and shipped to a live community of thousands.
Spooky-themed timing and precision arcade game. Designed the core loop, built the physics, tuned difficulty across three rounds.
Targeting game with wind, distance, and trick shots. Spent most of the build time on input feel. The difference between fine and sticky lives in the last 5%.
Reaction-based whack game. Designed the escalation curve and the meta-progression so 30-second sessions still feel rewarding three weeks in.
The full library is 50+ titles deep. These three are the ones I most enjoy talking about.